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Showing guide just before storage selection bug

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I noticed that there is a problem if you're gonna prompt the user for a storage device. The problem lies in the update function when opening up the device selector and setting the state to "none", if then suddenly guide is showing turns true it will go to exception stage but when guide closes it wont show the device selector again no matter settings. This was a problem in my game where I ask for storage device the first thing I do. If guide was open pre-gamestart Guide.IsVisible will be false first frame so it believe it can show selector but then next frame it notice guide is actually showing. The state should not be set to "none" until you're sure that the device selector was shown and not big-button-guide opened before it.

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