PCSaveDevice in GS4

Feb 12, 2013 at 6:09 PM
Is there any way I can implement the PCSaveDevice in XNA 4.0? I'm developing a game exclusively for windows, and I was could load saved settings straight from my game constructor like was possible with the PCSaveDevice in GS3.1. If I can't use the PCSaveDevice, is there some other way I could do it? I am very new to using EasyStorage, so thanks in advance for the help.
Feb 25, 2013 at 10:31 PM
Porting the old PCSaveDevice should be pretty straightforward. Otherwise you could just use the PlayerSaveDevice or SharedSaveDevice on PC. Both should work fine on PC as in the 4.0 version all the guide and gamer services code is behind #if XBOX preprocessor defines.