May 5, 2010 at 4:59 PM

I ran into this problem last night, but I found the solution. I figured I'd post here just in case someone else runs into it.

Anyway for whatever reason if you add the EasyStorage source code directly into your game's project it will throw MissingManifestResourceException on the XBox. The solution is to simply add the EasyStorage projects to your solution then reference the appropriate project in your game.

Oct 7, 2010 at 7:08 PM
Edited Oct 7, 2010 at 7:11 PM

I think that this has occurred on the path of a resource file, and the problem of name space.

Code description needs to be the same as the resource file position in a project.

If the following location of Strings.Designer.cs are changed, doesn't your program run?


new global::System.Resources.ResourceManager("MyProjectNamespace.Strings", typeof(Strings).Assembly);


new global::System.Resources.ResourceManager("MyProjectNamespace.EasyStorage.Strings", typeof(Strings).Assembly);

However, I consent to the method of adding EasyStorage project reference.