PCSaveDevice in GS4

first post: leesan43 wrote: Is there any way I can implement the PCSaveDevice in XNA 4.0? I'm ...

latest post: SimReality wrote: Porting the old PCSaveDevice should be pretty straightforward. Othe...

Windows deployment

first post: skytigercube wrote: This project can not be used for deployment to (non-development) W...

latest post: SimReality wrote: This project should be viable for deployed Windows games. The game ...

The game freezes while saving.

first post: Califer wrote: When I use this to save my game on the XBOX360 it freezes up for a...

Threading issues with events

first post: skytigercube wrote: I am worried that events such as: public event SaveCompletedEventH...

Easy Storage 4.0 Problem

first post: Spykam22 wrote: Hello! I added easy storage to my project and noticed that there wa...

PromptForDevice deosn't prompt

first post: jarguess wrote: I have been trying for two days to get the prompt to select a stora...

latest post: x35mm wrote: joyeux wrote: "... the Xbox will automatically pick a device if th...

StorageDevice.IsConnected garbage

first post: murudai wrote: I'm using the 57440 latest (as of writing this message) version of ...

latest post: x35mm wrote: Had a closer look, and it seems that in SaveDevice.Update() it quer...

Understanding the tool

first post: sueds wrote: I did kind read through the sample and I'm wondering how to use it ...

latest post: SimReality wrote: The idea is management of the StorageDevice as well as a layer of a...

not using screen manager

first post: turlisk wrote: So i've been developing a game and haven't been using a screen mana...

latest post: Tr1poD wrote: Put the following lines in your Game1.cs constructor.Components.Add...

Getting started

first post: KakCAT wrote: I'm starting with XNA and I have no idea which is the correct way t...

latest post: FinalMirage wrote: Updated both tutorials to support 4.0 and made them much cleaner in...